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Overwatch Character Design - Phantom
Designing a character based on the gentleman thief archetype with a focus on ability design.

Theodore Menezes
Jul 7, 20215 min read
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Sound Time Machine - Ides of March
Designing the soundscape of a day in Ancient Rome 15 March 44 BCE - The assassination of Julius Caesar. A very memorable day in Roman...

Theodore Menezes
Nov 10, 20202 min read
35 views
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A Plague Tale Innocence - Amicia's First Kill
Scene Emotion Analysis

Theodore Menezes
Sep 20, 20205 min read
228 views
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The ethics of mental health in video games
5 Golden Rules for designing ethical mental health experiences.

Theodore Menezes
Jul 12, 202013 min read
58 views
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Video games are a mistake
This was a little ironic piece that I wrote for a mini-thesis assignment on something interesting related to the game industry. Thesis...

Theodore Menezes
Jan 10, 20204 min read
47 views
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Slasher | The exploits of a vampire ninja - Blog Entry I
Personal Project | Designing an invincible character that can stomp anything in their path -------------------x-------------------x------...

Theodore Menezes
Nov 24, 20192 min read
50 views
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